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Eco global survival game kickstarter
Eco global survival game kickstarter










If they really manage to keep the balance in a way that you can’t just play around but really need to care for your surroundings, I doubt it’s possible to work around it. I doubt they’re going to use the data the game provides too much (or maybe just a subset of it).

#Eco global survival game kickstarter how to

They would need to figure out how to keep both themselves and their planet alive, which could be a good lesson in teamwork and sustainability. The game is designed to be played by 4 or more players, which means in a class you could have four to six worlds. However, I think it’s interesting to see it from an educational point of view. That’s one of my fears too, that because it’s “educational” means it might be dumbed down. They’ll probably find a way to play around without ever touching the educational bits. It has got that problem where the things that are fun are totally separate from the things that are educational.Kids will want to build houses, not keep track of the atmosphere readings and such. Depending on the balancing and features, you will need a solid group of people that would be your core community… Players that care for the server more than just two weeks. I think I really like the idea and I really want to give it a chance but I’m just a tad undecided - maybe because I don’t know too many people that would like to play something like this either.

eco global survival game kickstarter

Just one guy acting out could kill everyone.Īlso, I love statistics and graphs and all that - and here it would be pretty much required to do it (according to the blog, the idea is that laws have a vote during which a discussion is held using data from the server - so you can “lobby” for or against a law). It takes the whole population to keep going, to stay alive. But that’s what I think makes it a really interesting concept, unlike Minecraft - where you can just mine whatever you want in whatever quantities you want and the worst that can happen is that there’s a hole in the landscape - player have a real impact on the environment and therefore on themselves. It’s a mix of various things, not just game design: It’s fine and dandy to have a world and maybe even economy, but to have a thriving (or even surviving) world, you will need to put in some sociology too. Overall, I think I like the game idea a lot and at the same time I don’t think it can work. But then again, if what they say is true, then it would be quite an unique experience - something I thought Stonehearth might could provide, but did not. I’ve got burnt on Kickstarter too many times, it’s quite a bunch of money for a game. Personally, I’m undecided whether to support this game with a developer tier pledge or not. As for reaching them, Stonehearth pushed on those stretch goals the last few days pretty hard. I also think that this is more of a picture than anything, I doubt that 700k would really be space - but who knows! They did mention that on Steam that it’s where they might want to head for end game stuff. You get to make your own government (in various types) already without this stretch goal.

  • taxes for said land that is used for government projects.
  • the idea of “owning” land, either by the government or players, including buying/selling/renting.
  • eco global survival game kickstarter eco global survival game kickstarter

    That’s not quite what it is if you read the posts. 150k: You basically get to make your own nations










    Eco global survival game kickstarter